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AR Ed Tech Tool

With failing math scores coming out of the Pandemic, students struggled to conceptualize complex math concepts.

🔎 The challenge

Math education is challenging leaving students:

  • disengaged from learning hard concepts
  • failing to grasp foundational calculus

🛠️ The action

We built an immersive experience designed with the following:

  • Functional AR app for mobile and tablets
  • Design system and full icon library

🚀 The outcome

22% improvement

in math scores of sample group with students

23 mins longer

Students engaged longer with complex concepts

Top 10%

ranked among the top 10% of available ed tech tools

Featured Work

Top 3 Georgia Tech HCI Master’s Theses; featured in College of Computing News
👥 Users: High School Students
🗓️ Timeframe: Aug 2022-May 2023
👩 My role: Design Lead
💼 Our Team: 2 designers, 1 researcher

  The Initial Discovery

COVID-19 severely disrupted high school education, and its impact still lingers. A generation of students was left isolated and behind, especially in math—by 2022, over one-third were failing their classes. Teachers faced growing pressure to curb cheating while passing failing students to meet quotas and avoid overcrowding.

To tackle the wide challenges of math education, our team partnered with Discovery Education (DE), a leading digital learning platform. After IRB approval, we interviewed students and teachers to understand the current struggles from both sides.

We defined the problem space by exploring four key areas, each focused on a different research stream.

⚙️ Method
🛠 Work Conducted

🏫

Literature Review

  • 💫 3-D concepts have the highest success with students struggling to conceptualize complex problems

📄

Annual Teacher Survey

  • 📱 Educators use a mix of supplemental tools in the classroom to teach math concepts
  • 🏚️ Ed tech tools can be overhyped and ineffective for learning

🔎

White paper from Discovery Education

  • 🧷 Teachers make safe environments to appeal to all learning types
  • 🎉 Making math "fun" is the core tenant for effectively learning challenging concepts

🚌

Classroom Visits

  • 🚨 Classes keep attention by switching up activities mid-lesson
  • ⏳ Student attention span is short -- but even shorter when they're challenged

To keep learning at the forefront, we next grouped our requirements into seven key categories.

🙌

Student Autonomy

Students should feel empowered and in control of their learning.

🚪

Low Barrier to Entry

The design should be easy for teachers to implement in the classroom

🔭

Foster Curiosity

Teachers & students should feel the content is engaging and fun to encourage curiosity.

Unique Branding

With many on the market, this ed tech tool needs to be distinct in design & function.

🧠

Logic of Learning

Content should be displayed in more than one way to work for all learners.

Accessibility & Equity

Content must follow WCAG guidelines and promote equitable learning.

📲

Mobile Friendly

The product must be available on smart phones to reach widest-possible audience.

   Focused Ideation

For ideation, our goal was to solidify concepts from requirements to pitch for prototyping. With these findings, we formally ideated, aiming to connect math success with immersive learning. As a new team, we explored Crazy 8s and the "Yes And" method to find our best brainstorming synergy.

We first tried two different brainstorming methods to sort through our abstract ideas.

Crazy 8's

We used the Crazy 8's method—folding a paper into 8 sections and sketching different ideas—but it didn’t give us a clear direction for pitching concepts to our user groups.

"Yes and"

I led "Yes, and..." sessions where teammates built on each other’s ideas by starting with “Yes, and,” adding new features or functions. This kept creativity flowing without early limitations.

Following two attempts, we determined that separating idea spaces for brainstorming yielded the best results.

💡Idea space: incentivize engaging with overall math content

Garden book or greenhouse with different flowers representing lessons learned from the Discovery Education textbook.

A town needing repair that can be done only by completing math problems

Map with with different places that get unlocked as more lessons & chapters are completed

💡Idea space: where to complete math problems & track progress

Solve in virtual space

Put math problems within the real world -- use a garden for example

Categorize math-problem types & connect to textbook

Track learning with a "learning tree", showing how all concepts connect and build off each other

💡Idea space: using hero-like figure to be a guide

How can we ensure customer privacy within the application and the business' internal systems?
To explore this space, our IT and data engineers added additional requirements.

Recognizable, pop-culture characters like BMO

New character connected directly to story theme

Map with with different places that get unlocked as more lessons & chapters are completed

   Design & Production

After solidifying our design ideas, we used Figma to prototype assets for our 3D space, creating an engaging environment for student testing. We designed a world devastated by a storm, where buildings could only be repaired by correctly answering calculus questions. Before testing, we secured IRB approval, as students are considered a vulnerable population and required ethical oversight.

After brainstorming names like "Quadtopia" and "Geo-land," we chose the name Archipelago. This name effectively merged the calculus concept of arc length with the literal meaning of a collection of islands, suiting our world-based game concept.

I created a design system for brand identity and give visibility to women in math.

With math being a male-dominated area, we also took the opportunity to bring more visibility to leading women in mathematics. We named our color pallette after an influential women in math and included them as cartoon adaptations in our prototype.

I created a font for us to use as well as the design system using Raleway typeface.

Our design system, based on using Raleway typeface,  used dark purple for our primary color, the light purple as our secondary, and several tertiary colors to choose from.

I also created a custom typeface to further cultivate our unique brand identity.

I combined these ideas into our three-part world.

World-space

In our virtual world, a robot character—similar to the one used by Discovery Education—would guide users around the town, serving as a reference point for introducing them to the new environment and rules for problem solving.

Buildings needing repair

Math problems within the buildings

Our usability testing revealed how impactful this tool can be for conceptualizing complex concepts.

22% improvement

in math scores between pre and post app implementation

9 mins

On average, students grappled with difficult questions for 9 minutes longer.

Top 10%

ranked among the top 10% of available ed tech tools

User testing confirmed the feasibility of our intervention and offered valuable insight into its impact. The evidence we gathered reinforced the potential of our design to support meaningful learning, setting a strong foundation for future development and iteration.

These insights have been handed off to our partner, Discovery Education, to support and inspire future iterations of the project.