Service Master Restore Arcade

Launching their new campaign, Choose Your Champion, Service Master Restore wanted to improve their customer relationships at trade shows.

🔎 The challenge

At trade shows, a primary channel for ServiceMaster Restore, customers were often forced to wait extensively before meeting with reps.

🛠️ The action

We built an immersive arcade experience bringing the "Choose Your Champion" campaign to life.

🚀 The outcome

52% boost

in customer retention in booths

8% increase

in sales resulting from higher retention

11 min+

avg increase of customer time spent in booth
👥 Users: Trade Show Attendees
🗓️ Timeframe: Nov 2022-Feb 2023, Jan-Mar 2024
👩 My role: Design Lead, Full-stack Dev
💼 Our Team: 1 industrial designer, 1 design/dev

  The Initial Discovery

Many trade shows lacked an engaging way to keep potential customers occupied while sales associates spoke with customers. Service Master Restore wanted an interactive way to attract potential customers while also staying within their new national marketing campaign, Choose Your Champion.

The 8-bit campaign tapped into the nostalgia of their customer base, mostly clients aged 45+, while also show casing how Service Master Restore provides restoration solutions no other company does. Their campaign loosely alluded to an arcade game and the team approached us to make it real.

We then went about taking their campaign and turning it into an end-to-end arcade game, creating game software, hardware to store the game, and themed arcade cabinets.

We explored nostalgic 1980s arcade games as well as key components of the campaign.

  Explore Methodology
⚙️ Method
🛠 Work Conducted

📣

Campaign Analysis





  • 🪨 employees create a new report every time new data is asked to be interpreted, creating overload
  • 🥇 8-bit approach is meant to blend nostalgia with a clear message of "We're simply the best"
  • 👾 choosing between characters to fight specific restoration needs is at the core of the campaign

🕹️

Market Research



  • 📖 1980s platform side scrolling games give sense of continuing story
  • 🏺Game cabinets are usually decorated in theme with the object of the game
  • 🧺 8-bit games typically feature progress through item collection, game state changes, and completing levels

Many 1980s games featured a side scrolling platform game with a main character

1980s characters

Service Master Restore Characters

Players jump on platforms to collect items, defeat an enemy

Player jumps on platforms
to reach the house

The campaign featured a selection of different characters with corresponding elements that they were built to "fight". In the campaign video, the customer calls in need of repair services.

The game had to showcase ServiceMaster Restore’s campaign themes while capturing the bold, nostalgic feel of a 1980s arcade.

  Explore Requirements


Retain Customers

Hold attention longer than 5 mins in booth



🕹️

Match 80s Theme

Fit the 8-bit designs of the nostalgic campaign



💼

Be portable

The arcade cabinets had to be portable to trade shows big and small




Work reliably

The game should play without reliance on wifi or external connections



   Focused Ideation

For ideation, our goal was to solidify concepts of the story so we could start building our game logic, hardware needs, and external game cabinet design.

We first needed a compelling story for the game logic to be based on.

Game starts with a house needing repair and a ends with repaired home- if players win the game.

Player then goes through the house repairing each room. Levels are completed when players collect weather items -- repairing the room

Then I sketched construction concepts for matching the game console to the theme of repairing what's broken.

Different game cabinet ideas

We tested ideas of putting a hammer on top, to making the box a tool box to just designing a storyline vinyl. Ultimately, the client chose the storyline vinyl as it used less materials and matched other 1980s arcades.

We would also create a smaller-sized version in a portable tool box to bring to smaller shows.

The main game console components

The game console would emulate the construction idea with a screw-driver joystick and classic arcade components including buttons, lights, graphics and sound.

Once we locked in concepts, we began prototyping elements of the design, software, and hardware.

Powered by coffee and kept on task with to do lists, we began to plan what the game should look like.

We tested out the screw driver joystick to check both hardware and software elements.

I then began testing out different game elements from the campaign and our sketches.

💡Idea space: character movement -- examples & from campaign



💡Idea space: levels with broken items and game elements

Level 1: Bedroom

Level 2: Kitchen

Level 3: Basement

💡Idea space: storyline of repair and choose your player for the game

Start screen with a broken house

Character Selection

   Design & Production

After solidifying our design ideas, we used Figma to prototype assets for our 3D space, creating an engaging environment for student testing. We designed a world devastated by a storm, where buildings could only be repaired by correctly answering calculus questions. Before testing, we secured IRB approval, as students are considered a vulnerable population and required ethical oversight.

We began piecing together the physical wooden cabinet, game software, and external hardware.

There was lots of trail and error -- including debugging the crazy overlays and character movement.

The vinyl coating began coming together

From bits of wood to the finished arcade cabinet with a computer inside holding the game, we were ready to ship to the marketing team!

Once at shows, customers flocked to the Service Master Restore booth to play the game.

52% increase

in customer retention in booths compared to before

8% sales increase

in sales resulting from higher retention

11 mins+

avg increase of customer time spent in booth

Customers loved playing the game and found they learned about new offerings from Service Master Restore through the games many characters. By choosing their champion, customers understood all the different restoration capabilities.

They also had fun being competitive with their fellow attendees! Either cheering friends on or playing themselves, customers loved being able to play a game that reminded them of their childhoods.

Our game was such a success, the marketing team asked us to create another game for their other Service Master brand, SRM.

We re-imagined the arcade game to this time be reminiscent of Galaga.

Because SRM works with commercial buildings, I created a Galaga-themed game where a team of SRM employees run across the screen shielding buildings from the destruction of falling elements.